lighting setup
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4 changed files with 85 additions and 90 deletions
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@ -1,8 +1,9 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoord;
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out vec3 Normal;
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out vec2 TexCoord;
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uniform mat4 model;
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@ -11,7 +12,8 @@ uniform mat4 projection;
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void main()
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{
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//gl_Position = vec4(aPos, 1.0);
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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Normal = aNormal;
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TexCoord = aTexCoord;
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}
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