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assimp/code/AssetLib/Ply/PlyLoader.h
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assimp/code/AssetLib/Ply/PlyLoader.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file PLYLoader.h
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* @brief Declaration of the .ply importer class.
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*/
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#pragma once
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#ifndef AI_PLYLOADER_H_INCLUDED
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#define AI_PLYLOADER_H_INCLUDED
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#include "PlyParser.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/types.h>
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#include <vector>
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struct aiNode;
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp {
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using namespace PLY;
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// ---------------------------------------------------------------------------
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/// @brief Importer class to load the stanford PLY file format
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// ---------------------------------------------------------------------------
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class PLYImporter final : public BaseImporter {
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public:
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/// @brief Default constructor
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PLYImporter() = default;
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/// @brief Destructor
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~PLYImporter() override;
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// -------------------------------------------------------------------
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/// Returns whether the class can handle the format of the given file.
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/// @see BaseImporter::CanRead() for details.
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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// -------------------------------------------------------------------
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/// Extract a vertex from the DOM
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void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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// -------------------------------------------------------------------
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/// @brief Extract a face from the DOM
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/// The function will also take care of the correct winding order of the triangles.
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/// @param pcElement The element containing the face data
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/// @param instElement The element instance containing the face data
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/// @param pos The position of the face in the element instance. This is needed to correctly assign the face to the mesh.
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void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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/// @brief Will create a triangle from a triangle strip.
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/// The function will use the first three vertices of the strip to create the first triangle, then the second,
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/// third and fourth vertex to create the second triangle and so on. The function will also take care of the correct
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/// winding order of the triangles.
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/// @param instElement The element instance containing the triangle strip data
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/// @param iProperty The index of the property containing the triangle strip data
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/// @param eType The data type of the triangle strip data
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void createFromeTriStrip(const Assimp::PLY::ElementInstance *instElement, unsigned int iProperty, Assimp::PLY::EDataType eType);
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protected:
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// -------------------------------------------------------------------
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const aiImporterDesc *GetInfo() const override;
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// -------------------------------------------------------------------
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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// -------------------------------------------------------------------
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/// @brief Extract a material list from the DOM
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/// @param pvOut The output material list. The function will fill the list with the extracted materials.
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/// @param defaultTexture The default texture to use for the materials. This is needed to correctly assign the texture to the materials.
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/// @param pointsOnly Whether the file contains only points. This is needed to correctly assign the material properties.
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void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
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private:
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unsigned char *mBuffer{nullptr};
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PLY::DOM *pcDOM{nullptr};
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aiMesh *mGeneratedMesh{nullptr};
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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