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assimp/code/AssetLib/VRML/README.md
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assimp/code/AssetLib/VRML/README.md
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# WRL/X3DV to X3D file format converter
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## VRML and X3D 3D model formats background
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"VRML" 3D model files use either `VRML97` (`.wrl`) or "Classic VRML" (`.x3dv`)
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file formats.
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The X3D model specification was introduced after these formats, as a superset of both WRL and X3DV.
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While X3D can understand the _content_ of WRL/X3DV files, it can't directly parse them because
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X3D uses `.xml` files, rather than `VRML97` or "Classic VRML" format.
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But, if a converter is available to migrate just the file format (preserving the content), so that
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the `.wrl`/`.x3dv` files can be converted to an X3D-compatible `.xml` file, then the X3D importer
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will be able to load the resulting model file.
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## How this code is used
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The sole purpose of `Parser`/`Scanner` (adopted from the `meshlab` project) is to take a
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`VRML97` (`.wrl`) or "Classic VRML" (`.x3dv`) file as input, and convert to an X3D `.xml` file.
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That's it.
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By passing the converted in-memory `.xml` file content to the `X3DImporter`, the `.wrl` or `x3dv`
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model can be loaded via assimp.
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