new stuff
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71
assimp/port/AssimpDelphi/aiMesh.pas
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71
assimp/port/AssimpDelphi/aiMesh.pas
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unit aiMesh;
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interface
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uses aiTypes, aiMatrix4x4, aiVector3D, aiColor4D;
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const
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AI_MAX_NUMBER_OF_COLOR_SETS = $4;
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AI_MAX_NUMBER_OF_TEXTURECOORDS = $4;
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type TaiFace = packed record
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mNumIndicies: cardinal;
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mIndices: PCardinalArray;
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end;
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type PaiFace = ^TaiFace;
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type PaiFaceArray = array [0..0] of PaiFace;
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type TaiFaceArray = array [0..0] of TaiFace;
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type PTaiFaceArray = ^TaiFaceArray;
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type TaiVertexWeight = packed record
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mVertexId: cardinal;
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mWeight: single;
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end;
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type TaiBone = packed record
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mName: aiString;
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mNumWeights: cardinal;
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mWeights: Pointer;
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mOffsetMatrix: TaiMatrix4x4;
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end;
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type PaiBone = ^TaiBone;
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type TaiPrimitiveType =
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(
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aiPrimitiveType_POINT = $1,
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aiPrimitiveType_LINE = $2,
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aiPrimitiveType_TRIANGLE = $4,
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aiPrimitiveType_POLYGON = $8
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//,_aiPrimitiveType_Force32Bit = $9fffffff
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);
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type TaiMesh = packed record
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mPrimitiveTypes: cardinal;
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mNumVertices: cardinal;
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mNumFaces: cardinal;
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mVertices: PTaiVector3DArray;
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mNormals: PTaiVector3DArray;
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mTangents: PaiVector3DArray;
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mBitangents: PaiVector3DArray;
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mColors: array[0..3] of PTaiColor4Darray; //array [0..3] of PaiColor4DArray; //array of 4
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mTextureCoords: array [0..3] of PTaiVector3DArray; //array of 4
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mNumUVComponents: array[0..AI_MAX_NUMBER_OF_TEXTURECOORDS -1] of cardinal;
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mFaces: PTaiFaceArray;
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mNumBones: cardinal;
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mBones: PaiBone;
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mMaterialIndex: cardinal;
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mName: aiString;
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mNumAniMeshes: cardinal;
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mAniMeshes: pointer;
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end;
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type PaiMesh = ^TaiMesh;
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type PPaiMesh = ^PaiMesh;
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type PaiMeshArray = array [0..0] of PaiMesh;
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type PPaiMeshArray = ^PaiMeshArray;
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implementation
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end.
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