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115
vendor/assimp/code/AssetLib/Obj/ObjFileMtlImporter.h
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vendor/assimp/code/AssetLib/Obj/ObjFileMtlImporter.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------*/
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#ifndef OBJFILEMTLIMPORTER_H_INC
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#define OBJFILEMTLIMPORTER_H_INC
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#include <assimp/defs.h>
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#include <string>
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#include <vector>
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#include "Common/Maybe.h"
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struct aiColor3D;
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struct aiString;
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namespace Assimp {
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namespace ObjFile {
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struct Model;
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struct Material;
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} // namespace ObjFile
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/**
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* @class ObjFileMtlImporter
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* @brief Loads the material description from a mtl file.
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*/
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class ObjFileMtlImporter {
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public:
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static const size_t BUFFERSIZE = 2048;
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using DataArray = std::vector<char>;
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using DataArrayIt = std::vector<char>::iterator;
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using ConstDataArrayIt = std::vector<char>::const_iterator;
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//! \brief The class default constructor
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ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
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ObjFile::Model *pModel);
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//! \brief The class destructor
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~ObjFileMtlImporter() = default;
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ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
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ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
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private:
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/// Load the whole material description
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void load();
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/// Get color data.
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void getColorRGBA(aiColor3D *pColor);
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void getColorRGBA(Maybe<aiColor3D> &value);
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/// Get illumination model from loaded data
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void getIlluminationModel(int &illum_model);
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/// Gets a float value from data.
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void getFloatValue(ai_real &value);
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void getFloatValue(Maybe<ai_real> &value);
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void getFloatIfMaterialValid(ai_real ObjFile::Material::*member);
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void getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member);
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/// Creates a new material from loaded data.
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void createMaterial();
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/// Get texture name from loaded data.
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void getTexture();
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void getTextureOption(bool &clamp, int &clampIndex, aiString *&out);
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private:
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//! Absolute pathname
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std::string m_strAbsPath;
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//! Data iterator showing to the current position in data buffer
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DataArrayIt m_DataIt;
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//! Data iterator to end of buffer
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DataArrayIt m_DataItEnd;
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//! USed model instance
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ObjFile::Model *m_pModel;
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//! Current line in file
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unsigned int m_uiLine;
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//! Helper buffer
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std::vector<char> m_buffer;
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};
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} // Namespace Assimp
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#endif // OBJFILEMTLIMPORTER_H_INC
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