new stuff
This commit is contained in:
parent
8998bc3936
commit
64c8492e5c
6907 changed files with 3401899 additions and 0 deletions
58
vendor/assimp/port/AssimpDelphi/assimp.pas
vendored
Normal file
58
vendor/assimp/port/AssimpDelphi/assimp.pas
vendored
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
unit assimp;
|
||||
|
||||
interface
|
||||
|
||||
uses aiTypes, aiMatrix4x4, aiMatrix3x3, aiMesh, aiScene, aiMaterial, aiColor4d, aiVector3D;
|
||||
|
||||
const ASSIMP_DLL = 'assimp32.dll';
|
||||
|
||||
function aiImportFile(filename: pchar; pFlags: integer): PaiScene; cdecl; external ASSIMP_DLL;
|
||||
procedure aiReleaseImport( pScene: pointer); cdecl; external ASSIMP_DLL;
|
||||
function aiGetErrorString(): PChar; cdecl; external ASSIMP_DLL;
|
||||
|
||||
//procedure aiDecomposeMatrix( var mat: TaiMatrix4x4; var scaling: TaiVector3D; var rotation: TaiQuaternion; var position: TaiVector3D); cdecl; external ASSIMP_DLL;
|
||||
procedure aiTransposeMatrix4( var mat: TaiMatrix4x4); cdecl; external ASSIMP_DLL;
|
||||
procedure aiTransposeMatrix3( var mat: TaiMatrix3x3); cdecl; external ASSIMP_DLL;
|
||||
procedure aiTransformVecByMatrix3( var vec: TaiVector3D; var mat: TaiMatrix3x3); cdecl; external ASSIMP_DLL;
|
||||
procedure aiTransformVecByMatrix4( var vec: TaiVector3D; var mat: TaiMatrix4x4); cdecl; external ASSIMP_DLL;
|
||||
|
||||
procedure aiMultiplyMatrix4(var dst: TaiMatrix4x4; var src: TaiMatrix4x4); cdecl; external ASSIMP_DLL;
|
||||
procedure aiMultiplyMatrix3(var dst: TaiMatrix3x3; var src: TaiMatrix3x3); cdecl; external ASSIMP_DLL;
|
||||
|
||||
|
||||
procedure aiIdentityMatrix3(var mat: TaiMatrix3x3); cdecl; external ASSIMP_DLL;
|
||||
procedure aiIdentityMatrix4(var mat: TaiMatrix4x4); cdecl; external ASSIMP_DLL;
|
||||
|
||||
|
||||
//----- from aiMaterial.h
|
||||
function aiGetMaterialProperty( pMat: PaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; pPropOut: pointer): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialFloatArray( var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: Single; var pMax: Cardinal): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialFloat( var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: Single): aiReturn;
|
||||
function aiGetMaterialIntegerArray(var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: Integer; var pMax: Cardinal): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialInteger(var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: Integer): aiReturn;
|
||||
function aiGetMaterialColor(var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: TaiColor4d): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialString(var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: aiString): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialTextureCount(var pMat: TaiMaterial; nType: TaiTextureType): Cardinal; cdecl; external ASSIMP_DLL;
|
||||
function aiGetMaterialTexture(var mat: TaiMaterial; nType: TaiTextureType; nIndex: Cardinal; var path: aiString; var mapping: TaiTextureMapping; var uvindex: Cardinal; var blend: single; var op: TaiTextureOp; var mapmode: TaiTextureMapMode; var flags: Cardinal): aiReturn; cdecl; external ASSIMP_DLL;
|
||||
|
||||
|
||||
|
||||
implementation
|
||||
|
||||
function aiGetMaterialFloat( var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: Single): aiReturn;
|
||||
var
|
||||
n: cardinal;
|
||||
begin
|
||||
n := 0;
|
||||
result := aiGetMaterialFloatArray( pMat, pKey, nType, nIndex, pOut, n);
|
||||
end;
|
||||
|
||||
function aiGetMaterialInteger(var pMat: TaiMaterial; pKey: PChar; nType: Cardinal; nIndex: Cardinal; var pOut: integer): aiReturn;
|
||||
var
|
||||
n: cardinal;
|
||||
begin
|
||||
n := 0;
|
||||
result := aiGetMaterialIntegerArray( pMat, pKey, nType, nIndex, pOut, n);
|
||||
end;
|
||||
|
||||
end.
|
||||
Loading…
Add table
Add a link
Reference in a new issue