new stuff

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Tarion 2026-07-03 03:41:25 +02:00
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<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>alorino</author>
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<copyright>
Copyright 2006 Sony Computer Entertainment Inc.
Licensed under the SCEA Shared Source License, Version 1.0 (the
&quot;License&quot;); you may not use this file except in compliance with the
License. You may obtain a copy of the License at:
http://research.scea.com/scea_shared_source_license.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</copyright>
</contributor>
<created>2006-06-21T21:23:22Z</created>
<modified>2006-06-21T21:23:22Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="PerspCamera" name="PerspCamera">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>10</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape" name="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>0.01</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light-lib" name="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<technique profile="MAX3D">
<intensity>1.000000</intensity>
</technique>
</light>
<light id="pointLightShape1-lib" name="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Blue" name="Blue">
<instance_effect url="#Blue-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="Blue-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.137255 0.403922 0.870588 1</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0.5</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="box-lib" name="box">
<mesh>
<source id="box-lib-positions" name="position">
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
<technique_common>
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="box-lib-normals" name="normal">
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
<technique_common>
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="box-lib-vertices">
<input semantic="POSITION" source="#box-lib-positions"/>
</vertices>
<polylist count="6" material="BlueSG">
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
<vcount>4 4 4 4 4 4</vcount>
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="untitled">
<node id="Camera" name="Camera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#PerspCamera"/>
</node>
<node id="Light" name="Light">
<translate sid="translate">-500 1000 400</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#light-lib"/>
</node>
<node id="Box" name="Box">
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#box-lib">
<bind_material>
<technique_common>
<instance_material symbol="BlueSG" target="#Blue"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera" name="testCamera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1" name="pointLight1">
<translate sid="translate">3 4 10</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#pointLightShape1-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>

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vendor/assimp/test/models/Collada/Collada_Sample.jpg (Stored with Git LFS) vendored Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<authoring_tool>Lightwave 9.5</authoring_tool>
</contributor>
<created>2009-03-27T22:29:42Z</created>
<modified>2009-03-27T22:29:42Z</modified>
<unit meter="1"></unit>
<up_axis>Y_UP</up_axis>
</asset>
<library_animations></library_animations>
<library_cameras></library_cameras>
<library_lights></library_lights>
<library_materials>
<material id="test_Smoothing" name="test_Smoothing">
<instance_effect url="#test_Smoothing-fx"></instance_effect>
</material>
</library_materials>
<library_effects>
<effect id="test_Smoothing-fx">
<profile_COMMON>
<technique sid="common">
<blinn>
<diffuse>
<color>0.141176 0.184314 0.411765 0</color>
</diffuse>
</blinn>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Mesh_Object_lib" name="Mesh_Object">
<mesh>
<source id="Mesh_Object_positions" name="position">
<float_array id="Mesh_Object_positions_array" count="192">-1.146 1.6575 2.348
-1.146 1.67177 2.49285
-1.146 1.67177 2.20315
-1.146 1.7125 2.35
-1.146 1.71402 2.63214
-1.146 1.71402 2.06386
-1.146 1.72571 2.48412
-1.146 1.72571 2.21588
-1.146 1.76483 2.61309
-1.146 1.76483 2.08691
-1.146 1.78263 2.76051
-1.146 1.78263 1.93549
-1.146 1.82836 2.73195
-1.146 1.82836 1.96805
-1.146 1.87497 2.87303
-1.146 1.87497 1.82297
-1.146 1.91386 2.83614
-1.146 1.91386 1.86386
-1.146 1.98749 2.96537
-1.146 1.98749 1.73063
-1.146 2.01805 2.92164
-1.146 2.01805 1.77836
-1.146 2.11586 3.03398
-1.146 2.11586 1.66202
-1.146 2.13691 2.98517
-1.146 2.13691 1.71483
-1.146 2.25515 3.07623
-1.146 2.25515 1.61977
-1.146 2.26588 3.02429
-1.146 2.26588 1.67571
-1.146 2.4 3.0905
-1.146 2.4 3.0375
-1.146 2.4 1.6625
-1.146 2.4 1.6055
-1.146 2.53412 3.02429
-1.146 2.53412 1.67571
-1.146 2.54485 3.07623
-1.146 2.54485 1.61977
-1.146 2.66309 2.98517
-1.146 2.66309 1.71483
-1.146 2.68414 3.03398
-1.146 2.68414 1.66202
-1.146 2.78195 2.92164
-1.146 2.78195 1.77836
-1.146 2.81251 2.96537
-1.146 2.81251 1.73063
-1.146 2.88614 2.83614
-1.146 2.88614 1.86386
-1.146 2.92503 2.87303
-1.146 2.92503 1.82297
-1.146 2.97164 2.73195
-1.146 2.97164 1.96805
-1.146 3.01737 2.76051
-1.146 3.01737 1.93549
-1.146 3.03517 2.61309
-1.146 3.03517 2.08691
-1.146 3.07429 2.48412
-1.146 3.07429 2.21588
-1.146 3.08598 2.63214
-1.146 3.08598 2.06386
-1.146 3.0875 2.35
-1.146 3.12823 2.49285
-1.146 3.12823 2.20315
-1.146 3.1425 2.348
</float_array>
<technique_common>
<accessor count="64" offset="0" source="#Mesh_Object_positions_array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="Mesh_Object_vertices">
<input semantic="POSITION" source="#Mesh_Object_positions"></input>
</vertices>
<polylist count="1" material="test_Smoothing">
<input offset="0" semantic="VERTEX" source="#Mesh_Object_vertices"></input>
<vcount>66 </vcount>
<p>26 22 18 14 10 4 1 0 2 5 11 15 19 23 27 33 37 41 45 49 53 59 62 63 61 58 52 48 44 40 36 30 31 34 38 42 46 50 54 56 60 57 55 51 47 43 39 35 32 29 25 21 17 13 9 7 3 6 8 12 16 20 24 28 31 30 </p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers></library_controllers>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="Scene">
<node id="Mesh_Object" name="Mesh_Object">
<instance_geometry url="#Mesh_Object_lib">
<bind_material>
<technique_common>
<instance_material symbol="test_Smoothing" target="#test_Smoothing"></instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"></instance_visual_scene>
</scene>
</COLLADA>

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.80.40 commit date:2019-01-07, commit time:23:37, hash:91a155833e59</authoring_tool>
</contributor>
<created>2019-01-08T17:44:11</created>
<modified>2019-01-08T17:44:11</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<diffuse>
<color sid="diffuse">0.8 0.8 0.8 1</color>
</diffuse>
<specular>
<color sid="specular">0 0.5 0 1</color>
</specular>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images/>
<library_materials>
<material id="Material-material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-map-0">
<float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
<technique_common>
<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist material="Material-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
<controller id="Armature_Cube-skin" name="Armature">
<skin source="#Cube-mesh">
<bind_shape_matrix>1 0 0 -1 0 1 0 1 0 0 1 1 0 0 0 1</bind_shape_matrix>
<source id="Armature_Cube-skin-joints">
<Name_array id="Armature_Cube-skin-joints-array" count="1">Bone</Name_array>
<technique_common>
<accessor source="#Armature_Cube-skin-joints-array" count="1" stride="1">
<param name="JOINT" type="name"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Cube-skin-bind_poses">
<float_array id="Armature_Cube-skin-bind_poses-array" count="16">0.7886752 0.2113248 0.5773504 -0.5773504 -0.5773503 0.5773503 0.5773503 1.154701 -0.2113249 -0.7886752 0.5773503 -0.5773502 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Cube-skin-bind_poses-array" count="1" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Cube-skin-weights">
<float_array id="Armature_Cube-skin-weights-array" count="8">1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#Armature_Cube-skin-weights-array" count="8" stride="1">
<param name="WEIGHT" type="float"/>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#Armature_Cube-skin-joints"/>
<input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/>
</joints>
<vertex_weights count="8">
<input semantic="JOINT" source="#Armature_Cube-skin-joints" offset="0"/>
<input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/>
<vcount>1 1 1 1 1 1 1 1 </vcount>
<v>0 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_animations>
<animation id="action_container-Armature" name="Armature">
<animation id="Armature_ArmatureAction_transform" name="Armature">
<source id="Armature_ArmatureAction_transform-input">
<float_array id="Armature_ArmatureAction_transform-input-array" count="40">0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.4583333 0.5 0.5416667 0.5833333 0.625 0.6666667 0.7083333 0.75 0.7916667 0.8333333 0.875 0.9166667 0.9583333 1 1.041667 1.083333 1.125 1.166667 1.208333 1.25 1.291667 1.333333 1.375 1.416667 1.458333 1.5 1.541667 1.583333 1.625 1.666667</float_array>
<technique_common>
<accessor source="#Armature_ArmatureAction_transform-input-array" count="40" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_ArmatureAction_transform-output">
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<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<author>alorino</author>
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curveConstrainSampling=0;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
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Copyright 2006 Sony Computer Entertainment Inc.
Licensed under the SCEA Shared Source License, Version 1.0 (the
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License. You may obtain a copy of the License at:
http://research.scea.com/scea_shared_source_license.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</copyright>
</contributor>
<created>2006-06-21T21:23:22Z</created>
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<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#pointLightShape1-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>

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@ -0,0 +1,210 @@
<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>alorino</author>
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<copyright>
Copyright 2006 Sony Computer Entertainment Inc.
Licensed under the SCEA Shared Source License, Version 1.0 (the
&quot;License&quot;); you may not use this file except in compliance with the
License. You may obtain a copy of the License at:
http://research.scea.com/scea_shared_source_license.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</copyright>
</contributor>
<created>2006-06-21T21:23:22Z</created>
<modified>2006-06-21T21:23:22Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="PerspCamera" name="PerspCamera">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>10</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape" name="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>0.01</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light-lib" name="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<technique profile="MAX3D">
<intensity>1.000000</intensity>
</technique>
</light>
<light id="pointLightShape1-lib" name="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Blue" name="Blue">
<instance_effect url="#Blue-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="Blue-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.137255 0.403922 0.870588 1</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0.5</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="box-lib" name="box">
<mesh>
<source id="box-lib-positions" name="position">
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
<technique_common>
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="box-lib-normals" name="normal">
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
<technique_common>
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="box-lib-vertices">
<input semantic="POSITION" source="#box-lib-positions"/>
</vertices>
<triangles count="12" material="BlueSG">
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
<p>0 0 2 1 3 2 0 0 3 2 1 3 0 4 1 5 5 6 0 4 5 6 4 7 6 8 7 9 3 10 6 8 3 10 2 11 0 12 4 13 6 14 0 12 6 14 2 15 3 16 7 17 5 18 3 16 5 18 1 19 5 20 7 21 6 22 5 20 6 22 4 23</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="untitled">
<node id="Camera" name="Camera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#PerspCamera"/>
</node>
<node id="Light" name="Light">
<translate sid="translate">-500 1000 400</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#light-lib"/>
</node>
<node id="Box" name="Box">
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#box-lib">
<bind_material>
<technique_common>
<instance_material symbol="BlueSG" target="#Blue"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera" name="testCamera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1" name="pointLight1">
<translate sid="translate">3 4 10</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#pointLightShape1-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>

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@ -0,0 +1,167 @@
<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor/>
<created>2014-12-01T18:05:27Z</created>
<modified>2014-12-01T18:05:27Z</modified>
<unit/>
<up_axis>Z_UP</up_axis>
</asset>
<library_visual_scenes>
<visual_scene id="defaultScene">
<node id="sceneRoot">
<node id="Collada visual scene group">
<rotate sid="rotate">1 0 0 90</rotate>
<node id="Camera">
<matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
<instance_camera url="#PerspCamera"/>
</node>
<node id="Light">
<matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
<instance_light url="#light"/>
</node>
<node id="Box">
<matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#BlueSG">
<bind_material>
<technique_common>
<instance_material symbol="BlueSG_material" target="#material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera">
<matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1">
<matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
<instance_light url="#pointLightShape1"/>
</node>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<library_cameras>
<camera id="PerspCamera">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>1</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>1</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light"/>
<light id="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
<light id="pointLightShape1"/>
<light id="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_geometries>
<geometry id="BlueSG">
<mesh>
<source id="BlueSG-positions">
<float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
<technique_common>
<accessor count="24" source="#BlueSG-positions-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="BlueSG-normals">
<float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
<technique_common>
<accessor count="24" source="#BlueSG-normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="BlueSG-vertices">
<input semantic="POSITION" source="#BlueSG-positions"/>
</vertices>
<tristrips count="6" material="BlueSG_material">
<input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
<input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
<p>6 6 9 9 0 0 3 3</p>
<p>12 12 1 1 15 15 4 4</p>
<p>14 14 17 17 20 20 23 23</p>
<p>5 5 11 11 16 16 22 22</p>
<p>13 13 19 19 2 2 8 8</p>
<p>21 21 10 10 18 18 7 7</p>
</tristrips>
</mesh>
</geometry>
</library_geometries>
<library_materials>
<material id="material">
<instance_effect url="#material_effect"/>
</material>
</library_materials>
<library_effects>
<effect id="material_effect">
<profile_COMMON>
<technique sid="t0">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.137255 0.403922 0.870588 1</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<scene>
<instance_visual_scene url="#defaultScene"/>
</scene>
</COLLADA>

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@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Draco</author>
<authoring_tool>COLLADAMax NextGen; Version: 0.9.5; Revision: 447; Platform: Win32; Configuration: Release Max2008</authoring_tool>
<source_data>file:///C:/Dokumente%20und%20Einstellungen/Draco/Desktop/W%C3%BCrfel.max</source_data>
</contributor>
<created>2008-04-22T19:32:42</created>
<modified>2008-04-22T19:32:42</modified>
<unit name="inch" meter="0.0254"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="ColorEffectR0G0B0">
<profile_COMMON>
<technique sid="common">
<phong>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>1 1 1 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ColorEffectR138G8B110">
<profile_COMMON>
<technique sid="common">
<phong>
<ambient>
<color>0.541176 0.0313725 0.431373 1</color>
</ambient>
<diffuse>
<color>0.541176 0.0313725 0.431373 1</color>
</diffuse>
<specular>
<color>1 1 1 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="ColorEffectR0G0B0-material" name="ColorEffectR0G0B0-material">
<instance_effect url="#ColorEffectR0G0B0"/>
</material>
<material id="ColorEffectR138G8B110-material" name="ColorEffectR138G8B110-material">
<instance_effect url="#ColorEffectR138G8B110"/>
</material>
</library_materials>
<library_geometries>
<geometry id="geom-Quader01" name="Quader01">
<mesh>
<source id="geom-Quader01-positions">
<float_array id="geom-Quader01-positions-array" count="24">-1 -1 0 1 -1 0 -1 1 0 1 1 0 -1 -1 2 1 -1 2 -1 1 2 1 1 2</float_array>
<technique_common>
<accessor source="#geom-Quader01-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="geom-Quader01-normals">
<float_array id="geom-Quader01-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
<technique_common>
<accessor source="#geom-Quader01-normals-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="geom-Quader01-map-channel1">
<float_array id="geom-Quader01-map-channel1-array" count="108">0.9995 0.000499487 0.000499547 0.000499547 0.000499487 0.9995 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.9995 0.000499547 0.999501 0.000499785 0.000499547 0.999501 0.9995 0.9995 0.000499785 0.000499487 0.9995 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.000499785 0.000499487 0.000499547 0.000499785 0.999501 0.9995 0.000499547 0.999501 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.000499785 0.9995 0.999501 0.000499547 0.000499785 0.999501 0.000499547 0.000499487 0.000499785 0.9995 0.000499487 0.000499547 0.9995 0.999501 0.000499547 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.000499785 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.000499785 0.9995 0.999501 0.000499547</float_array>
<technique_common>
<accessor source="#geom-Quader01-map-channel1-array" count="36" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<source id="geom-Quader01-map-channel2">
<float_array id="geom-Quader01-map-channel2-array" count="108">0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249773 0.49975 0.49975 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.49975 0.000249773 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.000249743 0.49975 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.49975 0.000249892 0.000249743 0.49975</float_array>
<technique_common>
<accessor source="#geom-Quader01-map-channel2-array" count="36" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="geom-Quader01-vertices">
<input semantic="POSITION" source="#geom-Quader01-positions"/>
</vertices>
<triangles material="ColorMaterial" count="12">
<input semantic="VERTEX" source="#geom-Quader01-vertices" offset="0"/>
<input semantic="NORMAL" source="#geom-Quader01-normals" offset="1"/>
<input semantic="TEXCOORD" source="#geom-Quader01-map-channel1" offset="2" set="1"/>
<input semantic="TEXCOORD" source="#geom-Quader01-map-channel2" offset="3" set="2"/>
<p>0 0 8 8 2 1 9 9 3 2 10 10 3 2 11 11 1 3 12 12 0 0 13 13 4 4 14 14 5 5 15 15 7 6 16 16 7 6 17 17 6 7 18 18 4 4 19 19 0 8 20 20 1 9 21 21 5 10 22 22 5 10 23 23 4 11 24 24 0 8 25 25 1 12 26 26 3 13 27 27 7 14 28 28 7 14 29 29 5 15 5 5 1 12 1 1 3 16 30 30 2 17 31 31 6 18 32 32 6 18 33 33 7 19 7 7 3 16 3 3 2 20 34 34 0 21 0 0 4 22 35 35 4 22 4 4 6 23 6 6 2 20 2 2</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="MaxScene">
<node id="node-Szenenstamm" name="Szenenstamm">
<node id="node-Quader01" name="Quader01">
<instance_geometry url="#geom-Quader01">
<bind_material>
<technique_common>
<instance_material symbol="ColorMaterial" target="#ColorEffectR138G8B110-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#MaxScene"/>
</scene>
</COLLADA>

View file

@ -0,0 +1,210 @@
<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>alorino</author>
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<copyright>
Copyright 2006 Sony Computer Entertainment Inc.
Licensed under the SCEA Shared Source License, Version 1.0 (the
&quot;License&quot;); you may not use this file except in compliance with the
License. You may obtain a copy of the License at:
http://research.scea.com/scea_shared_source_license.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</copyright>
</contributor>
<created>2006-06-21T21:23:22Z</created>
<modified>2006-06-21T21:23:22Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="PerspCamera" name="PerspCamera">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>10</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape" name="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>0.01</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light-lib" name="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<technique profile="MAX3D">
<intensity>1.000000</intensity>
</technique>
</light>
<light id="pointLightShape1-lib" name="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_materials>
<material id="Blue" name="Blue">
<instance_effect url="#Blue-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="Blue-fx">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.137255 0.403922 0.870588 1</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>0.5</float>
</reflectivity>
<transparent>
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
<index_of_refraction>
<float>0</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="&quot;&amp;&lt;box-lib&gt;&amp;&quot;" name="&quot;&amp;&lt;box&gt;&amp;&quot;">
<mesh>
<source id="&quot;&amp;&lt;box-lib-positions&gt;&amp;&quot;" name="position">
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
<technique_common>
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="&quot;&amp;&lt;box-lib-normals&gt;&amp;&quot;" name="normal">
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
<technique_common>
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="&quot;&amp;&lt;box-lib-vertices&gt;&amp;&quot;">
<input semantic="POSITION" source="#&quot;&amp;&lt;box-lib-positions&gt;&amp;&quot;"/>
</vertices>
<polylist count="6" material="BlueSG">
<input offset="0" semantic="VERTEX" source="#&quot;&amp;&lt;box-lib-vertices&gt;&amp;&quot;"/>
<input offset="1" semantic="NORMAL" source="#&quot;&amp;&lt;box-lib-normals&gt;&amp;&quot;"/>
<vcount>4 4 4 4 4 4</vcount>
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="&quot;&amp;&lt;VisualSceneNode&gt;&amp;&quot;" name="untitled">
<node id="Camera" name="Camera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#PerspCamera"/>
</node>
<node id="Light" name="Light">
<translate sid="translate">-500 1000 400</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#light-lib"/>
</node>
<node id="Box" name="&quot;&amp;&lt;Box&gt;&amp;&quot;">
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#&quot;&amp;&lt;box-lib&gt;&amp;&quot;">
<bind_material>
<technique_common>
<instance_material symbol="BlueSG" target="#Blue"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera" name="testCamera">
<translate sid="translate">-427.749 333.855 655.017</translate>
<rotate sid="rotateY">0 1 0 -33</rotate>
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1" name="pointLight1">
<translate sid="translate">3 4 10</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_light url="#pointLightShape1-lib"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#&quot;&amp;&lt;VisualSceneNode&gt;&amp;&quot;"/>
</scene>
</COLLADA>

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vendor/assimp/test/models/Collada/duck_sample.jpg (Stored with Git LFS) vendored Normal file

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>JWatte</author>
<authoring_tool>3dsMax 11 - Feeling ColladaMax v3.05B.</authoring_tool>
<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=0;ExportSelected=0;ExportTangents=0;ExportAnimations=0;SampleAnim=1;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=1.36667;AnimEnd=2.16667;</comments>
<source_data>file:///c:/code/sourceforge/kwxport/trunkMerged/test/data/cube.max</source_data>
</contributor>
<created>2008-05-15T20:41:01Z</created>
<modified>2008-05-15T20:41:03Z</modified>
<unit meter="0.0254" name="inch"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="top.tga" name="top_tga">
<init_from>./../X/top.tga</init_from>
</image>
<image id="bottom.tga" name="bottom_tga">
<init_from>./../X/bottom.tga</init_from>
</image>
<image id="updown.tga" name="updown_tga">
<init_from>./../X/updown.tga</init_from>
</image>
</library_images>
<library_materials>
<material id="top" name="top">
<instance_effect url="#top-fx"/>
</material>
<material id="bottom" name="bottom">
<instance_effect url="#bottom-fx"/>
</material>
<material id="side" name="side">
<instance_effect url="#side-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="top-fx" name="top">
<profile_COMMON>
<newparam sid="top_tga-surface">
<surface type="2D">
<init_from>top.tga</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="top_tga-sampler">
<sampler2D>
<source>top_tga-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<blinn>
<ambient>
<color>0.588235 0.588235 0.588235 1</color>
</ambient>
<diffuse>
<texture texture="top_tga-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAYA">
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
<rotateUV>0</rotateUV>
</technique>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>0.109283</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0.78</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>0</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
<effect id="bottom-fx" name="bottom">
<profile_COMMON>
<newparam sid="bottom_tga-surface">
<surface type="2D">
<init_from>bottom.tga</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="bottom_tga-sampler">
<sampler2D>
<source>bottom_tga-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<blinn>
<ambient>
<color>0.588 0.588 0.588 1</color>
</ambient>
<diffuse>
<texture texture="bottom_tga-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAYA">
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
<rotateUV>0</rotateUV>
</technique>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>0.228923</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0.38</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>0</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
<effect id="side-fx" name="side">
<profile_COMMON>
<newparam sid="updown_tga-surface">
<surface type="2D">
<init_from>updown.tga</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="updown_tga-sampler">
<sampler2D>
<source>updown_tga-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<blinn>
<ambient>
<color>0.588 0.588 0.588 1</color>
</ambient>
<diffuse>
<texture texture="updown_tga-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAYA">
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
<rotateUV>0</rotateUV>
</technique>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>0.095535</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</blinn>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0.7</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>0</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
</library_effects>
<library_geometries>
<geometry id="Box01-mesh" name="Box01">
<mesh>
<source id="Box01-mesh-positions">
<float_array id="Box01-mesh-positions-array" count="24">-19.685 -19.685 0 19.685 -19.685 0 -19.685 19.685 0 19.685 19.685 0 -19.685 -19.685 39.3701 19.685 -19.685 39.3701 -19.685 19.685 39.3701 19.685 19.685 39.3701</float_array>
<technique_common>
<accessor source="#Box01-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Box01-mesh-normals">
<float_array id="Box01-mesh-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
<technique_common>
<accessor source="#Box01-mesh-normals-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Box01-mesh-map-channel0">
<float_array id="Box01-mesh-map-channel0-array" count="24">1 0 0 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 1 0</float_array>
<technique_common>
<accessor source="#Box01-mesh-map-channel0-array" count="8" stride="3">
<param name="R" type="float"/>
<param name="G" type="float"/>
<param name="B" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Box01-mesh-map-channel1">
<float_array id="Box01-mesh-map-channel1-array" count="48">0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 1 1 0 0 1 0 1 -0.000000 0 -0.000000 0.000000 0 0 0 0 1 0 0 1 1 0 0 1 0</float_array>
<technique_common>
<accessor source="#Box01-mesh-map-channel1-array" count="16" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Box01-mesh-vertices">
<input semantic="POSITION" source="#Box01-mesh-positions"/>
</vertices>
<triangles material="bottom" count="2">
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
<p>0 0 0 9 2 1 2 11 3 2 3 10 3 2 3 10 1 3 1 8 0 0 0 9</p>
</triangles>
<triangles material="top" count="2">
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
<p>4 4 4 12 5 5 5 13 7 6 7 14 7 6 7 14 6 7 6 15 4 4 4 12</p>
</triangles>
<triangles material="side" count="8">
<input semantic="VERTEX" source="#Box01-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Box01-mesh-normals" offset="1"/>
<input semantic="COLOR" source="#Box01-mesh-map-channel0" offset="2" set="0"/>
<input semantic="TEXCOORD" source="#Box01-mesh-map-channel1" offset="3" set="1"/>
<p>0 8 0 4 1 9 1 5 5 10 5 7 5 10 5 7 4 11 4 6 0 8 0 4 1 12 1 0 3 13 3 1 7 14 7 3 7 14 7 3 5 15 5 2 1 12 1 0 3 16 3 4 2 17 2 5 6 18 6 7 6 18 6 7 7 19 7 6 3 16 3 4 2 20 2 0 0 21 0 1 4 22 4 3 4 22 4 3 6 23 6 2 2 20 2 0</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="cube.max" name="cube_max">
<node id="Box01-node" name="Box01" type="NODE">
<translate>0 0 -19.685</translate>
<instance_geometry url="#Box01-mesh">
<bind_material>
<technique_common>
<instance_material symbol="bottom" target="#bottom">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
</instance_material>
<instance_material symbol="top" target="#top">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
</instance_material>
<instance_material symbol="side" target="#side">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<extra>
<technique profile="FCOLLADA">
<start_time>1.36667</start_time>
<end_time>2.16667</end_time>
</technique>
</extra>
<extra>
<technique profile="MAX3D">
<frame_rate>30</frame_rate>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#cube.max"/>
</scene>
</COLLADA>

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@ -0,0 +1,16 @@
From kwxport
http://www.kwxport.org/
>>
The kW Xport plug-in source is released under the MIT license.
Basically, it means "feel free to use it; credit the source; don't sue me
if something goes wrong."
>>
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,623 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author> Anonymous </author>
<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>
</contributor>
<created>2016-02-04T00:44:39Z </created>
<modified>2016-02-04T00:44:39Z</modified>
<unit meter="1.0" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
</library_images>
<library_effects>
<effect id="id-fx-8" name="Material-fx">
<profile_COMMON>
<technique sid="common">
<blinn>
<emission>
<color> 0.0 0.0 0.0 1.0 </color>
</emission>
<ambient>
<color> 0.0 0.0 0.0 1.0 </color>
</ambient>
<diffuse>
<color> 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 </color>
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View file

@ -0,0 +1,73 @@
SCEA Shared Source License 1.0
Terms and Conditions:
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that is indicated by a copyright notice file included in the source files or attached or accompanying the source files.
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"You" or "Your" shall mean you as an individual or as a company, or whichever form under which you are exercising rights under this License.
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13. Copyright Notice for Redistribution of Source Code
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Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at:
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Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

View file

@ -0,0 +1,381 @@
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<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>0</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>75</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>0</type>
</technique>
</extra>
</light>
<light id="Sun-light" name="Sun">
<technique_common>
<directional>
<color sid="color">1 1 1</color>
</directional>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>0</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>0.1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>512</bufsize>
<buftype>2</buftype>
<clipend>40</clipend>
<clipsta>0.5</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">25</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>1</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>2</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>45</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>1</type>
</technique>
</extra>
</light>
<light id="Spot-light" name="Spot">
<technique_common>
<spot>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.001599967</quadratic_attenuation>
<falloff_angle sid="fall_off_angle">45</falloff_angle>
<falloff_exponent sid="fall_off_exponent">0.15</falloff_exponent>
</spot>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>0</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>0.1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>512</bufsize>
<buftype>2</buftype>
<clipend>40</clipend>
<clipsta>0.5</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">25</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>1</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>2</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>45</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>2</type>
</technique>
</extra>
</light>
<light id="Hemi-light" name="Hemi">
<technique_common>
<ambient>
<color>1 1 1</color>
</ambient>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>0</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>0.1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>512</bufsize>
<buftype>2</buftype>
<clipend>40</clipend>
<clipsta>0.5</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">25</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>1</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>2</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>45</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>3</type>
</technique>
</extra>
</light>
<light id="Area-light" name="Area">
<technique_common>
<point>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.001599967</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>0</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>0.1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>512</bufsize>
<buftype>2</buftype>
<clipend>40</clipend>
<clipsta>0.5</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">25</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>1</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>2</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>45</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>4</type>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Lamp" name="Lamp" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 1 0 0 1 1 0 0 0 1</matrix>
<instance_light url="#Lamp-light"/>
</node>
<node id="Sun" name="Sun" type="NODE">
<matrix sid="transform">1 0 0 7.076701 0 1 0 -5.572294 0 0 1 5.147222 0 0 0 1</matrix>
<instance_light url="#Sun-light"/>
</node>
<node id="Spot" name="Spot" type="NODE">
<matrix sid="transform">1 0 0 8.888217 0 1 0 -5.016863 0 0 1 5.336025 0 0 0 1</matrix>
<instance_light url="#Spot-light"/>
</node>
<node id="Hemi" name="Hemi" type="NODE">
<matrix sid="transform">1 0 0 7.326984 0 1 0 -4.602942 0 0 1 5.554852 0 0 0 1</matrix>
<instance_light url="#Hemi-light"/>
</node>
<node id="Area" name="Area" type="NODE">
<matrix sid="transform">1 0 0 8.063721 0 1 0 -4.19857 0 0 1 5.273283 0 0 0 1</matrix>
<instance_light url="#Area-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

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@ -0,0 +1,6 @@
# Collada 3D model reference images
## human.zae
Compressed Collada file (.zae)
<img alt="human.zae" src="screenshots/human_zae.png" width=180 />

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vendor/assimp/test/models/Collada/teapots_reference.png (Stored with Git LFS) vendored Normal file

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