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vendor/assimp/test/unit/utX3DImportExport.cpp
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vendor/assimp/test/unit/utX3DImportExport.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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using namespace Assimp;
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class utX3DImportExport : public AbstractImportExportBase {
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public:
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bool importerTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/HelloX3dTrademark.x3d", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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};
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TEST_F(utX3DImportExport, importX3DFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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TEST_F(utX3DImportExport, importX3DIndexedLineSet) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/IndexedLineSet.x3d", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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ASSERT_EQ(scene->mNumMeshes, 1u);
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ASSERT_EQ(scene->mMeshes[0]->mNumFaces, 4u);
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ASSERT_EQ(scene->mMeshes[0]->mPrimitiveTypes, aiPrimitiveType_LINE);
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ASSERT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; i++) {
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ASSERT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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}
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}
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TEST_F(utX3DImportExport, importX3DComputerKeyboard) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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// TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
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// As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
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// ComputerKeyboard.x3d should have 100 meshes but broken importer only has 4
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ASSERT_EQ(4u, scene->mNumMeshes); // Incorrect value from currently broken importer
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ASSERT_NE(100u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
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}
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TEST_F(utX3DImportExport, importX3DChevyTahoe) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X3D/Chevy/ChevyTahoe.x3d", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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// TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
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// As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
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// ChevyTahoe.x3d should have 20 meshes but broken importer only has 19
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ASSERT_EQ(19u, scene->mNumMeshes); // Incorrect value from currently broken importer
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ASSERT_NE(20u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
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}
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