more lighting

This commit is contained in:
Claire Schwarzer 2026-02-08 04:48:42 +01:00
parent 16b674efc1
commit 79fa59c3aa
5 changed files with 89 additions and 27 deletions

View file

@ -3,6 +3,7 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoord;
out vec3 FragPos;
out vec3 Normal;
out vec2 TexCoord;
@ -12,8 +13,9 @@ uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
Normal = aNormal;
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
TexCoord = aTexCoord;
gl_Position = projection * view * model * vec4(aPos, 1.0f);
}