more lighting
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5 changed files with 89 additions and 27 deletions
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@ -3,6 +3,7 @@ layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoord;
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out vec3 FragPos;
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out vec3 Normal;
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out vec2 TexCoord;
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@ -12,8 +13,9 @@ uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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Normal = aNormal;
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FragPos = vec3(model * vec4(aPos, 1.0));
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Normal = mat3(transpose(inverse(model))) * aNormal;
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TexCoord = aTexCoord;
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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}
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