changed project to use CLion to be cross platform
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88
vendor/glm/ext/matrix_relational.inl
vendored
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88
vendor/glm/ext/matrix_relational.inl
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/// @ref ext_vector_relational
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/// @file glm/ext/vector_relational.inl
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// Dependency:
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#include "../ext/vector_relational.hpp"
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#include "../common.hpp"
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namespace glm
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{
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = all(equal(a[i], b[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T Epsilon)
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{
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return equal(a, b, vec<C, T, Q>(Epsilon));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = all(equal(a[i], b[i], Epsilon[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = any(notEqual(a[i], b[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T Epsilon)
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{
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return notEqual(a, b, vec<C, T, Q>(Epsilon));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = any(notEqual(a[i], b[i], Epsilon[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, int MaxULPs)
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{
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return equal(a, b, vec<C, int, Q>(MaxULPs));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = all(equal(a[i], b[i], MaxULPs[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, int MaxULPs)
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{
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return notEqual(a, b, vec<C, int, Q>(MaxULPs));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = any(notEqual(a[i], b[i], MaxULPs[i]));
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return Result;
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}
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}//namespace glm
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