#include #include int main(int argc, char* argv[]) { if (!engine::Backend::Init("Renderer", 1920, 1080)) { return -1; } if (!game::Init()) { return -2; } while (engine::Backend::isWindowOpen()) { engine::Backend::PreFrame(); game::PreFrame(); game::Render(); game::Update(); game::PostFrame(); engine::Backend::PostFrame(); } game::Cleanup(); engine::Backend::Cleanup(); return 0; }