cmake_minimum_required(VERSION 4.1) project(Engine2026) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) include_directories(/ vendor) add_executable(Engine2026 main.cpp engine/shader.h engine/texture.h engine/mesh.h vendor/glad/glad.c ) target_include_directories(Engine2026 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/vendor") target_link_libraries(Engine2026 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/vendor/glfw/libglfw3.a" # Static MinGW lib - this fixes -lglfw not found opengl32 gdi32 user32 ) # Copy entire folder (textures/, shaders/, models/, etc.) add_custom_command( TARGET Engine2026 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" # adjust to your folder name "$/assets" COMMENT "Copying textures to output directory" ) # Repeat for other folders, e.g. shaders add_custom_command( TARGET Engine2026 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" "$/assets" )