#include "modelLoader.h" namespace engine::assets { Model loadBlendModel(const char *path) { return Model(path); } Model loadModel(const char *path) { int length = strlen(path); const char *blendEnd = &path[length - 6]; std::cout << blendEnd << std::endl; if (std::strcmp(blendEnd, ".blend")) { return loadBlendModel(path); } return Model(path); } }