Engine2026/assets/shaders/basicFragment.frag
2026-02-07 00:01:56 +01:00

16 lines
289 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
uniform sampler2D decal;
void main()
{
vec4 tex1 = texture(ourTexture, TexCoord);
vec4 tex2 = texture(decal, TexCoord);
vec4 textures = mix(tex1, tex2, 0.2f);
FragColor = textures;
}