Engine2026/assets/shaders/basicFragment.frag
2026-02-03 05:24:21 +01:00

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213 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
uniform sampler2D decal;
void main()
{
FragColor = mix(texture(ourTexture, TexCoord), texture(decal, TexCoord), 0.2f);
}