Engine2026/engine/Backend/Texture.h
Claire Schwarzer dc5654ba9a restructure v2
2026-07-08 14:24:34 +02:00

12 lines
179 B
C++

#pragma once
class Texture
{
public:
unsigned int ID;
int width, height, nrChannels;
Texture(const char* texturePath, bool flip = false);
void Draw() const;
};