Engine2026/Engine/shaders/basicFragment.fs

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234 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
uniform sampler2D decal;
void main()
{
FragColor = mix(texture(ourTexture, TexCoord), texture(decal, TexCoord), 0.2);
}