Initial Commit
This commit is contained in:
commit
21d8e1cd29
104 changed files with 61338 additions and 0 deletions
199
include/SDL_blendmode.h
Normal file
199
include/SDL_blendmode.h
Normal file
|
@ -0,0 +1,199 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryBlendmode
|
||||
*
|
||||
* Header file declaring the SDL_BlendMode enumeration
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendmode_h_
|
||||
#define SDL_blendmode_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The blend mode used in SDL_RenderCopy() and drawing operations.
|
||||
*/
|
||||
typedef enum SDL_BlendMode
|
||||
{
|
||||
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
|
||||
dstRGBA = srcRGBA */
|
||||
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
|
||||
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
|
||||
dstA = srcA + (dstA * (1-srcA)) */
|
||||
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
|
||||
dstRGB = (srcRGB * srcA) + dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
|
||||
dstRGB = srcRGB * dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
|
||||
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
|
||||
|
||||
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
|
||||
|
||||
} SDL_BlendMode;
|
||||
|
||||
/**
|
||||
* The blend operation used when combining source and destination pixel
|
||||
* components
|
||||
*/
|
||||
typedef enum SDL_BlendOperation
|
||||
{
|
||||
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
|
||||
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
|
||||
} SDL_BlendOperation;
|
||||
|
||||
/**
|
||||
* The normalized factor used to multiply pixel components
|
||||
*/
|
||||
typedef enum SDL_BlendFactor
|
||||
{
|
||||
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
||||
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
||||
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
||||
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
||||
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
||||
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
||||
} SDL_BlendFactor;
|
||||
|
||||
/**
|
||||
* Compose a custom blend mode for renderers.
|
||||
*
|
||||
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
|
||||
* the SDL_BlendMode returned by this function if the renderer supports it.
|
||||
*
|
||||
* A blend mode controls how the pixels from a drawing operation (source) get
|
||||
* combined with the pixels from the render target (destination). First, the
|
||||
* components of the source and destination pixels get multiplied with their
|
||||
* blend factors. Then, the blend operation takes the two products and
|
||||
* calculates the result that will get stored in the render target.
|
||||
*
|
||||
* Expressed in pseudocode, it would look like this:
|
||||
*
|
||||
* ```c
|
||||
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
|
||||
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
||||
* ```
|
||||
*
|
||||
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
|
||||
* dst)` can return one of the following:
|
||||
*
|
||||
* - `src + dst`
|
||||
* - `src - dst`
|
||||
* - `dst - src`
|
||||
* - `min(src, dst)`
|
||||
* - `max(src, dst)`
|
||||
*
|
||||
* The red, green, and blue components are always multiplied with the first,
|
||||
* second, and third components of the SDL_BlendFactor, respectively. The
|
||||
* fourth component is not used.
|
||||
*
|
||||
* The alpha component is always multiplied with the fourth component of the
|
||||
* SDL_BlendFactor. The other components are not used in the alpha
|
||||
* calculation.
|
||||
*
|
||||
* Support for these blend modes varies for each renderer. To check if a
|
||||
* specific SDL_BlendMode is supported, create a renderer and pass it to
|
||||
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
|
||||
* return with an error if the blend mode is not supported.
|
||||
*
|
||||
* This list describes the support of custom blend modes for each renderer in
|
||||
* SDL 2.0.6. All renderers support the four blend modes listed in the
|
||||
* SDL_BlendMode enumeration.
|
||||
*
|
||||
* - **direct3d**: Supports all operations with all factors. However, some
|
||||
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
||||
* `SDL_BLENDOPERATION_MAXIMUM`.
|
||||
* - **direct3d11**: Same as Direct3D 9.
|
||||
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
|
||||
* 2.0.6.
|
||||
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. Color and alpha factors need to be the same. OpenGL ES 1
|
||||
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
|
||||
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
|
||||
* operations being different from each other. May support color and alpha
|
||||
* factors being different from each other.
|
||||
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
||||
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
|
||||
* operations with all factors.
|
||||
* - **psp**: No custom blend mode support.
|
||||
* - **software**: No custom blend mode support.
|
||||
*
|
||||
* Some renderers do not provide an alpha component for the default render
|
||||
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
|
||||
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
|
||||
* case.
|
||||
*
|
||||
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the source pixels.
|
||||
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the destination pixels.
|
||||
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
||||
* green, and blue components of the source and
|
||||
* destination pixels.
|
||||
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the source pixels.
|
||||
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the destination pixels.
|
||||
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
||||
* component of the source and destination pixels.
|
||||
* \returns an SDL_BlendMode that represents the chosen factors and
|
||||
* operations.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
* \sa SDL_GetTextureBlendMode
|
||||
*/
|
||||
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
||||
SDL_BlendFactor dstColorFactor,
|
||||
SDL_BlendOperation colorOperation,
|
||||
SDL_BlendFactor srcAlphaFactor,
|
||||
SDL_BlendFactor dstAlphaFactor,
|
||||
SDL_BlendOperation alphaOperation);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_blendmode_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue