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include/SDL_config.h
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include/SDL_config.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_h_
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#define SDL_config_h_
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#include "SDL_platform.h"
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/* WIKI CATEGORY: - */
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_winrt.h"
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#elif defined(__WINGDK__)
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#include "SDL_config_wingdk.h"
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#include "SDL_config_xbox.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#elif defined(__EMSCRIPTEN__)
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#include "SDL_config_emscripten.h"
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#elif defined(__NGAGE__)
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#include "SDL_config_ngage.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#ifdef USING_GENERATED_CONFIG_H
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#error Wrong SDL_config.h, check your include path?
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#endif
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#endif /* SDL_config_h_ */
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