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include/SDL_quit.h
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include/SDL_quit.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryQuit
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*
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* An SDL_QUIT event is generated when the user tries to close the application
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* window. If it is ignored or filtered out, the window will remain open. If
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* it is not ignored or filtered, it is queued normally and the window is
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* allowed to close. When the window is closed, screen updates will complete,
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* but have no effect.
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*
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* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) and
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* SIGTERM (system termination request), if handlers do not already exist,
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* that generate SDL_QUIT events as well. There is no way to determine the
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* cause of an SDL_QUIT event, but setting a signal handler in your
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* application will override the default generation of quit events for that
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* signal.
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*/
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#ifndef SDL_quit_h_
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#define SDL_quit_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* There are no functions directly affecting the quit event */
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#define SDL_QuitRequested() \
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(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
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#endif /* SDL_quit_h_ */
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