Game-Engine/engine/input.h
2025-04-30 16:53:53 +02:00

16 lines
236 B
C++

#pragma once
#include <SDL.h>
#include <glad/glad.h>
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
void process_input(SDL_Keysym &keysym, bool down, lua_State *luaState);