Game-Engine/engine/input.cpp

35 lines
749 B
C++

#include "input.h"
void process_input(SDL_Keysym keysym) {
// Call engine.keypressed(key)
lua_getglobal(luaState, "engine");
if (lua_istable(luaState, -1)) {
lua_getfield(luaState, -1, "KeyPressed");
if (lua_isfunction(luaState, -1)) {
lua_pushinteger(luaState, keysym.scancode);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
const char* error = lua_tostring(luaState, -1);
std::cerr << "Lua error in engine.keypressed: " << error << std::endl;
}
}
}
switch (keysym.scancode) {
case SDL_SCANCODE_ESCAPE:
isRunning = false;
std::cout << "Closing game\n";
break;
default:
break;
}
}