Game-Engine/engine/main.cpp
2025-04-30 16:53:53 +02:00

107 lines
No EOL
2.5 KiB
C++

#include <SDL.h>
#include <glad/glad.h>
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "input.h"
bool isRunning = false;
lua_State* luaState;
void createLuaTables() {
lua_newtable(luaState);
lua_setglobal(luaState, "engine");
}
int main(int argc, char* argv[]) {
std::cout << "Starting...\n";
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << "SDL initialized!\n";
SDL_Window* window = SDL_CreateWindow("engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_OPENGL);
if (!window) {
std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << "SDL Window created.\n";
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext) {
std::cerr << "SDL_GL_CreateContext Error: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << "SDL Context created.\n";
// Load OpenGL functions via GLAD
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) {
std::cerr << "Failed to initialize GLAD\n";
return -1;
}
std::cout << "GLAD initialized!\n";
luaState = luaL_newstate();
luaL_openlibs(luaState);
createLuaTables();
std::cout << "Lua State created!\n";
if (luaL_dofile(luaState, "test.lua") != LUA_OK) {
const char* error = lua_tostring(luaState, -1);
printf("Lua error: %s\n", error);
}
std::cout << "Running game loop...\n";
isRunning = true;
SDL_Event event;
while (isRunning) {
while (SDL_PollEvent(&event)) {
SDL_KeyboardEvent* key;
key = &event.key;
SDL_Keysym* keysym;
keysym = &key->keysym;
switch (event.type) {
case SDL_QUIT:
isRunning = false;
break;
case SDL_KEYUP:
process_input(*keysym, false, luaState);
break;
case SDL_KEYDOWN:
process_input(*keysym, true, luaState);
break;
default:
break;
}
}
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
lua_close(luaState);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}