Game-Engine/engine/input.cpp

32 lines
1 KiB
C++

#include "input.h"
void process_input(SDL_Keysym &keysym, bool down, lua_State &luaState) {
lua_getglobal(luaState, "engine");
if (lua_istable(luaState, -1)) {
if (down) {
lua_getfield(luaState, -1, "KeyDown");
if (lua_isfunction(luaState, -1)) {
lua_pushinteger(luaState, keysym.scancode);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
const char* error = lua_tostring(luaState, -1);
std::cerr << "Lua error in engine.KeyDown: " << error << std::endl;
}
}
}
else
{
lua_getfield(luaState, -1, "KeyPressed");
if (lua_isfunction(luaState, -1)) {
lua_pushinteger(luaState, keysym.scancode);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
const char* error = lua_tostring(luaState, -1);
std::cerr << "Lua error in engine.KeyPressed: " << error << std::endl;
}
}
}
}
}