classes, better debugging and spritesheets
This commit is contained in:
parent
24b94f4a59
commit
1e299dfa84
8 changed files with 660 additions and 62 deletions
160
classes.lua
160
classes.lua
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@ -1,4 +1,27 @@
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local function newImage(path, alphaColor)
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if (not alphaColor) then
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return love.graphics.newImage(path)
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end
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local imageData = love.image.newImageData(path)
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imageData:mapPixel(function(x, y, r, g, b, a)
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if (r == alphaColor.r and
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g == alphaColor.g and
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b == alphaColor.b and
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a == alphaColor.a) then
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return 0, 0, 0, 0
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end
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return r, g, b, a
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end)
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local image = love.graphics.newImage(imageData)
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return image
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end
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--[[
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Sprite Class
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This is essentially just a Wrapper for LÖVEs Image
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@ -7,10 +30,10 @@
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Sprite = {}
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Sprite.__index = Sprite
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function Sprite.new(path)
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function Sprite.new(path, alphaColor)
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local self = setmetatable({}, Sprite)
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self.image = love.graphics.newImage(path)
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self.image = newImage(path, alphaColor)
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return self
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end
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@ -21,41 +44,150 @@ end
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--[[
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Audio Class
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Spritesheet Class
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This is essentially just a Wrapper for LÖVEs Image, specifically made for Spritesheets
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]]--
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Spritesheet = {}
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Spritesheet.__index = Spritesheet
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function Spritesheet.new(path, width, height, alphaColor)
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local self = setmetatable({}, Spritesheet)
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self.sprites = {}
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if (string.find(path, ".json")) then
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local contents, size = love.filesystem.read(path)
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local sliceData = json.decode(contents)
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print("games/" .. sliceData.image)
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self.image = newImage("games/" .. sliceData.image, alphaColor)
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-- Create the slices according to the sliceData
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local imageWidth, imageHeight = self.image:getWidth(), self.image:getHeight()
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local counter = 0
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for _, data in pairs(sliceData) do
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table.insert(self.sprites, love.graphics.newQuad(
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data.x,
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data.y,
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data.width,
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data.height,
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imageWidth,
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imageHeight
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))
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counter = counter + 1
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end
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self.Count = counter
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return self
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end
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self.image = newImage(path, alphaColor)
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-- Generate slices
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local imageWidth, imageHeight = self.image:getWidth(), self.image:getHeight()
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local columns = math.floor(imageWidth / width)
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local rows = math.floor(imageHeight / height)
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local counter = 0
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for x = 0, columns - 1 do
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for y = 0, rows - 1 do
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table.insert(self.sprites, love.graphics.newQuad(
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x * width,
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y * height,
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width,
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height,
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imageWidth,
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imageHeight
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))
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counter = counter + 1
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end
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end
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self.Count = counter
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return self
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end
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function Spritesheet:Draw(slice, x, y)
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local sprite = self.sprites[slice]
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if sprite then
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love.graphics.draw(self.image, sprite, x or 0, y or 0)
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end
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end
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--[[
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Sound Class
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This is essentially just a Wrapper for LÖVEs Source
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]]--
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Audio = {}
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Audio.__index = Audio
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Sound = {}
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Sound.__index = Sound
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function Audio.new(path, soundType)
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local self = setmetatable({}, Audio)
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function Sound.new(path, soundType)
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local self = setmetatable({}, Sound)
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self.source = love.audio.newSource(path, soundType or "static")
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return self
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end
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function Audio:Play()
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function Sound:Play()
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self.source:play()
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end
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function Audio:Stop()
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function Sound:Stop()
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self.source:stop()
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end
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function Audio:Pause()
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function Sound:Pause()
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self.source:pause()
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end
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function Audio:Resume()
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function Sound:Resume()
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self.source:play()
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end
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function Audio:SetLooping(bool)
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function Sound:SetLooping(bool)
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self.source:setLooping(bool)
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end
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function Audio:SetVolume(volume)
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function Sound:SetVolume(volume)
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self.source:setVolume(volume)
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end
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end
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--[[
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Color Class
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A convenient Color class that works with any love2D function
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]]--
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function Color(r, g, b, a)
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r = (r or 255) / 255
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g = (g or 255) / 255
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b = (b or 255) / 255
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a = (a or 255) / 255
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local color = {
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r = r, g = g, b = b, a = a,
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[1] = r, [2] = g, [3] = b, [4] = a -- love2D expects a sequential array, so heres the fix for that
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}
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-- Return it as a class, that way we can use it freely anywhere we wish
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return setmetatable(color, {
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__index = function(tbl, key)
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if key == 1 then return tbl.r
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elseif key == 2 then return tbl.g
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elseif key == 3 then return tbl.b
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elseif key == 4 then return tbl.a
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else return rawget(tbl, key)
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end
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end,
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__tostring = function(tbl)
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return tbl
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end
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})
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end
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0
games/map.json
Normal file
0
games/map.json
Normal file
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@ -3,26 +3,36 @@ NAME = "Test"
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AUTHOR = "Tarion"
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VERSION = 0
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local test = 0
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local delay = 0
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local last = ""
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local backgroundColor = Color(48, 104, 20, 255)
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function Load()
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SetBackgroundColor(backgroundColor)
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end
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function Update(dt, curTime)
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end
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local sprite = Sprite("testSprites.png")
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local sprite = Spritesheet("testSprites.json", 16, 16, Color(48, 104, 80, 255))
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local testSound = Sound("testSound.mp3", "static")
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local test = 1
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function KeyPressed(key)
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if (key == "f5") then
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if (key == "f3") then
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test = test - 1
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if (test == 0) then
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test = sprite.Count
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end
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elseif (key == "f4") then
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test = test + 1
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sprite = Sprite("testSprites.png")
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if (test == sprite.Count + 1) then
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test = 1
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end
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elseif (key == "f2") then
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testSound:Play()
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end
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end
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function Draw()
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print("Loaded Sprites: " .. test, 10, 10)
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sprite:Draw(100, 0)
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DrawText(test .. "/" .. sprite.Count, 25, 25)
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sprite:Draw(test, 50, 0)
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end
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BIN
games/testSound.mp3
Normal file
BIN
games/testSound.mp3
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Binary file not shown.
18
games/testSprites.json
Normal file
18
games/testSprites.json
Normal file
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[
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{
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"image": "testSprites.png"
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},
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{"x":0,"y":0,"width":64,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":0,"y":24,"width":64,"height":24},
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{"x":80,"y":52,"width":8,"height":12},
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{"x":80,"y":68,"width":8,"height":12},
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{"x":0,"y":72,"width":80,"height":24},
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{"x":90,"y":48,"width":14,"height":48},
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{"x":72,"y":96,"width":32,"height":15},
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{"x":32,"y":96,"width":40,"height":15},
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{"x":24,"y":96,"width":8,"height":8},
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{"x":16,"y":96,"width":8,"height":8},
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{"x":16,"y":104,"width":8,"height":8},
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{"x":0,"y":96,"width":16,"height":16},{"x":0,"y":112,"width":32,"height":24},{"x":32,"y":111,"width":32,"height":24},{"x":72,"y":136,"width":32,"height":24}]
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BIN
games/tileset.png
Normal file
BIN
games/tileset.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
400
libraries/json.lua
Normal file
400
libraries/json.lua
Normal file
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@ -0,0 +1,400 @@
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--
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-- json.lua
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--
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-- Copyright (c) 2019 rxi
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a copy of
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-- this software and associated documentation files (the "Software"), to deal in
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-- the Software without restriction, including without limitation the rights to
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-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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-- of the Software, and to permit persons to whom the Software is furnished to do
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-- so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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--
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local json = { _version = "0.1.2" }
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-------------------------------------------------------------------------------
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-- Encode
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-------------------------------------------------------------------------------
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local encode
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local escape_char_map = {
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[ "\\" ] = "\\\\",
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[ "\"" ] = "\\\"",
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[ "\b" ] = "\\b",
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[ "\f" ] = "\\f",
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[ "\n" ] = "\\n",
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[ "\r" ] = "\\r",
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[ "\t" ] = "\\t",
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}
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local escape_char_map_inv = { [ "\\/" ] = "/" }
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for k, v in pairs(escape_char_map) do
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escape_char_map_inv[v] = k
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end
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local function escape_char(c)
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return escape_char_map[c] or string.format("\\u%04x", c:byte())
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end
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local function encode_nil(val)
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return "null"
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end
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local function encode_table(val, stack)
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local res = {}
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stack = stack or {}
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-- Circular reference?
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if stack[val] then error("circular reference") end
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stack[val] = true
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if rawget(val, 1) ~= nil or next(val) == nil then
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-- Treat as array -- check keys are valid and it is not sparse
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local n = 0
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for k in pairs(val) do
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if type(k) ~= "number" then
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error("invalid table: mixed or invalid key types")
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end
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n = n + 1
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end
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if n ~= #val then
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error("invalid table: sparse array")
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end
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-- Encode
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for i, v in ipairs(val) do
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table.insert(res, encode(v, stack))
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end
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stack[val] = nil
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return "[" .. table.concat(res, ",") .. "]"
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else
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-- Treat as an object
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for k, v in pairs(val) do
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if type(k) ~= "string" then
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error("invalid table: mixed or invalid key types")
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end
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table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
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end
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stack[val] = nil
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return "{" .. table.concat(res, ",") .. "}"
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end
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end
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local function encode_string(val)
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return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
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end
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local function encode_number(val)
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-- Check for NaN, -inf and inf
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if val ~= val or val <= -math.huge or val >= math.huge then
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error("unexpected number value '" .. tostring(val) .. "'")
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end
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return string.format("%.14g", val)
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end
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local type_func_map = {
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[ "nil" ] = encode_nil,
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[ "table" ] = encode_table,
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[ "string" ] = encode_string,
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[ "number" ] = encode_number,
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[ "boolean" ] = tostring,
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}
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encode = function(val, stack)
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local t = type(val)
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local f = type_func_map[t]
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if f then
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return f(val, stack)
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end
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error("unexpected type '" .. t .. "'")
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end
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function json.encode(val)
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return ( encode(val) )
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end
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-------------------------------------------------------------------------------
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-- Decode
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-------------------------------------------------------------------------------
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local parse
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local function create_set(...)
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local res = {}
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for i = 1, select("#", ...) do
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res[ select(i, ...) ] = true
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end
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return res
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end
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local space_chars = create_set(" ", "\t", "\r", "\n")
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local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
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local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
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local literals = create_set("true", "false", "null")
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local literal_map = {
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[ "true" ] = true,
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[ "false" ] = false,
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[ "null" ] = nil,
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}
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local function next_char(str, idx, set, negate)
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for i = idx, #str do
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if set[str:sub(i, i)] ~= negate then
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return i
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end
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end
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return #str + 1
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end
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local function decode_error(str, idx, msg)
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local line_count = 1
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local col_count = 1
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for i = 1, idx - 1 do
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col_count = col_count + 1
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if str:sub(i, i) == "\n" then
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line_count = line_count + 1
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col_count = 1
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end
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end
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error( string.format("%s at line %d col %d", msg, line_count, col_count) )
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end
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local function codepoint_to_utf8(n)
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-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
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local f = math.floor
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if n <= 0x7f then
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return string.char(n)
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elseif n <= 0x7ff then
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return string.char(f(n / 64) + 192, n % 64 + 128)
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elseif n <= 0xffff then
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return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
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elseif n <= 0x10ffff then
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return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
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f(n % 4096 / 64) + 128, n % 64 + 128)
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end
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error( string.format("invalid unicode codepoint '%x'", n) )
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end
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local function parse_unicode_escape(s)
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local n1 = tonumber( s:sub(3, 6), 16 )
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local n2 = tonumber( s:sub(9, 12), 16 )
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-- Surrogate pair?
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if n2 then
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return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
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else
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return codepoint_to_utf8(n1)
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end
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end
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local function parse_string(str, i)
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local has_unicode_escape = false
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local has_surrogate_escape = false
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local has_escape = false
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local last
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for j = i + 1, #str do
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local x = str:byte(j)
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if x < 32 then
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decode_error(str, j, "control character in string")
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end
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if last == 92 then -- "\\" (escape char)
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if x == 117 then -- "u" (unicode escape sequence)
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local hex = str:sub(j + 1, j + 5)
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if not hex:find("%x%x%x%x") then
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decode_error(str, j, "invalid unicode escape in string")
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end
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if hex:find("^[dD][89aAbB]") then
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has_surrogate_escape = true
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else
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has_unicode_escape = true
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end
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else
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local c = string.char(x)
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if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
114
main.lua
114
main.lua
|
@ -1,8 +1,15 @@
|
|||
|
||||
if arg[2] == "debug" then
|
||||
require("lldebugger").start()
|
||||
end
|
||||
|
||||
|
||||
json = require("libraries/json")
|
||||
|
||||
require("classes")
|
||||
|
||||
local LoadObject = {
|
||||
["sprite"] = function(name)
|
||||
["sprite"] = function(name, alphaColor)
|
||||
name = "games/" .. name
|
||||
|
||||
local info = love.filesystem.getInfo(name)
|
||||
|
@ -15,10 +22,10 @@ local LoadObject = {
|
|||
return
|
||||
end
|
||||
|
||||
local newObject = Sprite.new(name)
|
||||
local newObject = Sprite.new(name, alphaColor)
|
||||
|
||||
virtual.loadedObjects[newObject] = {
|
||||
object = newSprite,
|
||||
object = newObject,
|
||||
size = info.size,
|
||||
}
|
||||
virtual.currentMemory = virtual.currentMemory + info.size
|
||||
|
@ -26,7 +33,32 @@ local LoadObject = {
|
|||
|
||||
return newObject
|
||||
end,
|
||||
["audio"] = function(name, soundType)
|
||||
["spritesheet"] = function(name, width, height, alphaColor)
|
||||
name = "games/" .. name
|
||||
height = height or width
|
||||
|
||||
local info = love.filesystem.getInfo(name)
|
||||
if (not info) then
|
||||
error("Failed to load Object (FILE NOT FOUND) ("..name..")")
|
||||
return
|
||||
end
|
||||
if ((info.size + virtual.currentMemory) > virtual.maxMemory) then
|
||||
error("Failed to load Object (MAX MEMORY) ("..name..")")
|
||||
return
|
||||
end
|
||||
|
||||
local newObject = Spritesheet.new(name, width, height, alphaColor)
|
||||
|
||||
virtual.loadedObjects[newObject] = {
|
||||
object = newObject,
|
||||
size = info.size,
|
||||
}
|
||||
virtual.currentMemory = virtual.currentMemory + info.size
|
||||
virtual.loadedCount = virtual.loadedCount + 1
|
||||
|
||||
return newObject
|
||||
end,
|
||||
["sound"] = function(name, soundType)
|
||||
name = "games/" .. name
|
||||
soundType = soundType or "static"
|
||||
|
||||
|
@ -40,10 +72,10 @@ local LoadObject = {
|
|||
return
|
||||
end
|
||||
|
||||
local newObject = Audio.new(name, soundType)
|
||||
local newObject = Sound.new(name, soundType)
|
||||
|
||||
virtual.loadedObjects[newObject] = {
|
||||
object = newSprite,
|
||||
object = newObject,
|
||||
size = info.size,
|
||||
}
|
||||
virtual.currentMemory = virtual.currentMemory + info.size
|
||||
|
@ -53,6 +85,10 @@ local LoadObject = {
|
|||
end,
|
||||
}
|
||||
|
||||
local function SetBackgroundColor(color)
|
||||
love.graphics.setBackgroundColor(color)
|
||||
end
|
||||
|
||||
-- Establish Sandbox
|
||||
-- Everything in the table is what the Sandbox has access to
|
||||
local consoleEnv = {
|
||||
|
@ -65,17 +101,18 @@ local consoleEnv = {
|
|||
Draw,
|
||||
KeyPressed,
|
||||
|
||||
Sprite2 = LoadSprite,
|
||||
Sprite = LoadObject["sprite"],
|
||||
Spritesheet = LoadObject["spritesheet"],
|
||||
Sound = LoadObject["sound"],
|
||||
|
||||
print = love.graphics.print,
|
||||
Color = Color,
|
||||
|
||||
SetBackgroundColor = SetBackgroundColor,
|
||||
DrawText = love.graphics.print,
|
||||
|
||||
print = print,
|
||||
}
|
||||
consoleEnv._G = consoleEnv
|
||||
setmetatable(consoleEnv, {
|
||||
__index = function(_, key)
|
||||
return function(...) end -- Return an empty function to avoid erroring, not perfect, but works most of the time
|
||||
end
|
||||
})
|
||||
|
||||
function loadGame(gameName)
|
||||
local fn, err = loadfile("games/" .. gameName .. ".lua", "t", consoleEnv)
|
||||
|
@ -83,9 +120,9 @@ function loadGame(gameName)
|
|||
error("Failed to load sandbox file (1): " .. err)
|
||||
end
|
||||
|
||||
local ok, execErr = pcall(fn)
|
||||
local ok, execErr = xpcall(fn, debug.traceback)
|
||||
if not ok then
|
||||
error("Error running sandbox file (2): " .. execErr)
|
||||
error("Error running sandbox file (2):\n" .. execErr)
|
||||
end
|
||||
|
||||
love.window.setTitle(consoleEnv.NAME or "NULL")
|
||||
|
@ -100,7 +137,6 @@ function love.load()
|
|||
-- Console Variables
|
||||
curTime = 0
|
||||
scaling = 4
|
||||
keysPressed = {}
|
||||
|
||||
-- Setup Window
|
||||
love.graphics.setDefaultFilter("nearest", "nearest")
|
||||
|
@ -118,7 +154,6 @@ function love.load()
|
|||
|
||||
loadGame("test")
|
||||
|
||||
|
||||
if (consoleEnv.Load) then
|
||||
consoleEnv.Load()
|
||||
end
|
||||
|
@ -128,26 +163,7 @@ function love.keypressed(key)
|
|||
if key == "escape" then
|
||||
love.event.quit()
|
||||
end
|
||||
|
||||
keysPressed[key] = true
|
||||
|
||||
if (consoleEnv.KeyPressed) then
|
||||
consoleEnv.KeyPressed(key)
|
||||
end
|
||||
end
|
||||
|
||||
function love.keyboard.wasPressed(key)
|
||||
return keysPressed[key]
|
||||
end
|
||||
|
||||
function love.window.updateWindow()
|
||||
love.window.setMode(scaling*240, scaling*160, {resizable=false, vsync=0})
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
curTime = curTime + dt
|
||||
|
||||
if (love.keyboard.wasPressed("f1")) then
|
||||
if (key == "f1") then
|
||||
scaling = scaling + 1
|
||||
|
||||
if (scaling == maxScaling+1) then
|
||||
|
@ -157,7 +173,17 @@ function love.update(dt)
|
|||
love.window.updateWindow()
|
||||
end
|
||||
|
||||
keysPressed = {}
|
||||
if (consoleEnv.KeyPressed) then
|
||||
consoleEnv.KeyPressed(key)
|
||||
end
|
||||
end
|
||||
|
||||
function love.window.updateWindow()
|
||||
love.window.setMode(scaling*240, scaling*160, {resizable=false, vsync=0})
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
curTime = curTime + dt
|
||||
|
||||
if (consoleEnv.Update) then
|
||||
consoleEnv.Update(dt, curTime)
|
||||
|
@ -176,3 +202,15 @@ function love.draw()
|
|||
consoleEnv.Draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local love_errorhandler = love.errhand
|
||||
|
||||
function love.errorhandler(msg)
|
||||
if lldebugger then
|
||||
error(msg, 2)
|
||||
else
|
||||
return love_errorhandler(msg)
|
||||
end
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue