stuff
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parent
1e299dfa84
commit
204021b9ae
11 changed files with 143 additions and 26 deletions
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@ -11,28 +11,41 @@ end
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function Update(dt, curTime)
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end
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local sprite = Spritesheet("testSprites.json", 16, 16, Color(48, 104, 80, 255))
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local sprite = Spritesheet("testSprites.png", 16, 16, Color(48, 104, 80, 255))
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local tileset = Spritesheet("tileset.json", 16, 16, Color(48, 104, 80, 255))
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local testSound = Sound("testSound.mp3", "static")
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local test = 1
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local test2 = 1
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function KeyPressed(key)
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if (key == "f3") then
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test = test - 1
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test2 = test2 - 1
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if (test == 0) then
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test = sprite.Count
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end
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if (test2 == 0) then
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test2 = tileset.Count
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end
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elseif (key == "f4") then
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test = test + 1
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test2 = test2 + 1
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if (test == sprite.Count + 1) then
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test = 1
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end
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if (test2 == tileset.Count + 1) then
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test2 = 1
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end
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elseif (key == "f2") then
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testSound:Play()
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end
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end
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function Draw()
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DrawText(test .. "/" .. sprite.Count, 25, 25)
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sprite:Draw(test, 50, 0)
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DrawText(test .. "/" .. sprite.Count, 50, 25)
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sprite:Draw(test, 5, 25)
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tileset:Draw(test2, 25, 0)
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end
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59
games/test/main.lua
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59
games/test/main.lua
Normal file
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@ -0,0 +1,59 @@
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NAME = "Test"
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AUTHOR = "Tarion"
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VERSION = 0
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local backgroundColor = Color(48, 104, 80, 255)
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local colo3r = Color(48, 104, 80, 255)
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function Load()
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SetBackgroundColor(backgroundColor)
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color = Color(48, 104, 80, 255)
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end
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function Update(dt, curTime)
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end
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local sprite = Spritesheet("testSprites.png", 16, 16, Color(48, 104, 80, 255))
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local tileset = Spritesheet("tileset.json", 16, 16, Color(48, 104, 80, 255))
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local testSound = Sound("testSound.mp3", "static")
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local test = 1
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local test2 = 1
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function KeyPressed(key)
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if (key == "f3") then
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test = test - 1
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test2 = test2 - 1
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if (test == 0) then
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test = sprite.Count
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end
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if (test2 == 0) then
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test2 = tileset.Count
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end
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elseif (key == "f4") then
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test = test + 1
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test2 = test2 + 1
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if (test == sprite.Count + 1) then
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test = 1
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end
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if (test2 == tileset.Count + 1) then
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test2 = 1
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end
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elseif (key == "f2") then
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testSound:Play()
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testSound = nil
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collectgarbage()
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end
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end
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function Draw()
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DrawText(test .. "/" .. sprite.Count, 50, 25)
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sprite:Draw(test, 5, 25)
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tileset:Draw(test2, 30, 0)
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end
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-- TODO:
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-- 1. Implement memory limits for code, track how many variables are loaded, based on the size, like int64 and stuff
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2
games/test/test.lua
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2
games/test/test.lua
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@ -0,0 +1,2 @@
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return "test"
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BIN
games/test/testSound.mp3
Normal file
BIN
games/test/testSound.mp3
Normal file
Binary file not shown.
BIN
games/test/testSprites.png
Normal file
BIN
games/test/testSprites.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 961 B |
22
games/test/tileset.json
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22
games/test/tileset.json
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@ -0,0 +1,22 @@
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{
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"image": "tileset.png",
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"tiles": [
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{"x":0,"y":0,"width":64,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":0,"y":24,"width":64,"height":24},
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{"x":80,"y":52,"width":8,"height":12},
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{"x":80,"y":68,"width":8,"height":12},
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{"x":0,"y":72,"width":80,"height":24},
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{"x":90,"y":48,"width":14,"height":48},
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{"x":72,"y":96,"width":32,"height":15},
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{"x":32,"y":96,"width":40,"height":15},
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{"x":24,"y":96,"width":8,"height":8},
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{"x":16,"y":96,"width":8,"height":8},
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{"x":16,"y":104,"width":8,"height":8},
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{"x":0,"y":96,"width":16,"height":16},
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{"x":0,"y":112,"width":32,"height":24},
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{"x":32,"y":111,"width":32,"height":24},
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{"x":72,"y":136,"width":32,"height":24}
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]
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}
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BIN
games/test/tileset.png
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BIN
games/test/tileset.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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@ -1,18 +0,0 @@
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[
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{
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"image": "testSprites.png"
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},
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{"x":0,"y":0,"width":64,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":0,"y":24,"width":64,"height":24},
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{"x":80,"y":52,"width":8,"height":12},
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{"x":80,"y":68,"width":8,"height":12},
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{"x":0,"y":72,"width":80,"height":24},
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{"x":90,"y":48,"width":14,"height":48},
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{"x":72,"y":96,"width":32,"height":15},
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{"x":32,"y":96,"width":40,"height":15},
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{"x":24,"y":96,"width":8,"height":8},
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{"x":16,"y":96,"width":8,"height":8},
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{"x":16,"y":104,"width":8,"height":8},
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{"x":0,"y":96,"width":16,"height":16},{"x":0,"y":112,"width":32,"height":24},{"x":32,"y":111,"width":32,"height":24},{"x":72,"y":136,"width":32,"height":24}]
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22
games/tileset.json
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22
games/tileset.json
Normal file
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@ -0,0 +1,22 @@
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{
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"image": "tileset.png",
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"tiles": [
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{"x":0,"y":0,"width":64,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":64,"y":0,"width":16,"height":24},
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{"x":0,"y":24,"width":64,"height":24},
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{"x":80,"y":52,"width":8,"height":12},
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{"x":80,"y":68,"width":8,"height":12},
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{"x":0,"y":72,"width":80,"height":24},
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{"x":90,"y":48,"width":14,"height":48},
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{"x":72,"y":96,"width":32,"height":15},
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{"x":32,"y":96,"width":40,"height":15},
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{"x":24,"y":96,"width":8,"height":8},
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{"x":16,"y":96,"width":8,"height":8},
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{"x":16,"y":104,"width":8,"height":8},
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{"x":0,"y":96,"width":16,"height":16},
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{"x":0,"y":112,"width":32,"height":24},
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{"x":32,"y":111,"width":32,"height":24},
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{"x":72,"y":136,"width":32,"height":24}
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]
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}
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