lighting setup

This commit is contained in:
Claire Schwarzer 2026-02-07 00:01:56 +01:00
parent ccc1c76762
commit 16b674efc1
4 changed files with 85 additions and 90 deletions

View file

@ -8,5 +8,9 @@ uniform sampler2D decal;
void main()
{
FragColor = mix(texture(ourTexture, TexCoord), texture(decal, TexCoord), 0.2f);
}
vec4 tex1 = texture(ourTexture, TexCoord);
vec4 tex2 = texture(decal, TexCoord);
vec4 textures = mix(tex1, tex2, 0.2f);
FragColor = textures;
}

View file

@ -1,8 +1,9 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoord;
out vec3 Normal;
out vec2 TexCoord;
uniform mat4 model;
@ -11,7 +12,8 @@ uniform mat4 projection;
void main()
{
//gl_Position = vec4(aPos, 1.0);
gl_Position = projection * view * model * vec4(aPos, 1.0f);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}
Normal = aNormal;
TexCoord = aTexCoord;
}