Engine2026/CMakeLists.txt

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1.2 KiB
CMake

cmake_minimum_required(VERSION 4.1)
project(Engine2026)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include_directories(/
vendor)
add_executable(Engine2026 main.cpp
engine/shader.h
engine/texture.h
engine/mesh.h
vendor/glad/glad.c
)
target_include_directories(Engine2026 PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/vendor")
target_link_libraries(Engine2026 PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/vendor/glfw/libglfw3.a" # Static MinGW lib - this fixes -lglfw not found
opengl32
gdi32
user32
)
# Copy entire folder (textures/, shaders/, models/, etc.)
add_custom_command(
TARGET Engine2026 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets" # adjust to your folder name
"$<TARGET_FILE_DIR:Engine2026>/assets"
COMMENT "Copying textures to output directory"
)
# Repeat for other folders, e.g. shaders
add_custom_command(
TARGET Engine2026 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets"
"$<TARGET_FILE_DIR:Engine2026>/assets"
)