Game-Engine/engine/CMakeLists.txt
Patrick Schwarzer 10064f31c2 Remove include, lib
Update launch.json to include Linux specific debug config
Update CMakeList to compile on Linux
2025-04-20 05:32:22 +02:00

40 lines
910 B
CMake

cmake_minimum_required(VERSION 3.12)
project(engine)
# C++ standard
set(CMAKE_CXX_STANDARD 20)
# Source files
set(SOURCES
main.cpp
main.h
${CMAKE_SOURCE_DIR}/include/glad.c
)
include_directories(${CMAKE_SOURCE_DIR}/include)
link_directories(${CMAKE_SOURCE_DIR}/lib)
add_executable(engine ${SOURCES})
if(WIN32)
file(GLOB SDL2_LIB "${CMAKE_SOURCE_DIR}/lib/*.lib")
file(GLOB LUAJIT_LIB "${CMAKE_SOURCE_DIR}/lib/*.lib")
target_link_libraries(engine
${SDL2_LIB}
${CMAKE_SOURCE_DIR}/lib/luajit.lib
)
elseif(UNIX)
include_directories(${SDL2_INCLUDE_DIRS} ${LUAJIT_INCLUDE_DIRS})
link_directories(${SDL2_LIBRARY_DIRS} ${LUAJIT_LIBRARY_DIRS})
target_link_libraries(engine
${SDL2_LIBRARIES}
${LUAJIT_LIBRARIES}
luajit
dl # just in case LuaJIT needs dynamic linking
m # math lib, commonly needed
)
endif()